float KPH_TO_MPH = 01.631;
default
{
state_entry()
{
llSetTimerEvent(.2);
}
timer()
{
float speed = llVecMag(llGetVel())*60*60/1000;
speed *= KPH_TO_MPH;
if(speed > 130)
speed = 130+llFrand(5.0);
float ratio;
if(speed < 20)
ratio = speed/240;
else
ratio = (speed-10)/120;
llRotateTexture((ratio*-290)*DEG_TO_RAD, ALL_SIDES);
}
}