// This script will give out a object from Inventory and play sound file when click on.
string object_name = "object";
integer i;
default
{
state_entry()
{
llPreloadSound(llGetInventoryName(INVENTORY_SOUND, 0));
}
touch_start(integer total_number)
{
integer i;
key giver;
// add a wave that is name sound.wav
llPlaySound("pour", 1.0);
giver = llDetectedKey(0);
string name = llDetectedName(0);
if (giver != NULL_KEY)
{
llGiveInventory(giver, object_name);
}
}
}