// Long distance teleport version 1.1
// ----------------------------------
// This script is based on other public domain free scripts, so I don't
// take credit for any of the work here.
// Bits and pieces combined by Lisbeth Cohen - plus added show/hide.
//
// The basics of the script is based on Till Sterling's simple teleport
// script, with cross sim transportation routine developed by
// Keknehv Psaltery, modified by Strife Onizuka, Talarus Luan and
// Keknehv Psaltery.
// The transportation functionality is based upon Nepenthes Ixchel's
// 1000m Menu-driven Intra-Sim Teleporter
//
// Thank you to authors who have given me permission to publish this script.
// A special thank you to Keknehv Psaltery for suggesting small improvements!
//
// Realeased as public domain - you are NOT allowed to sell it without the
// permissions of all the authors I've credited above (except those who
// may have left sl at the time)!
// Feel free to use it in freebies and to give it to your friends :-)
//
// Please do not take credit for the work of all those great authors
// mentioned above!
// If you edit the script, please do not change the lines above - thanks!
// ------------------------------------------------------------------------
//The target location .. change this to where you want to end up (x, y, z)
vector gTargetPos = <246, 181, 415>;
// Text for the "pie menu"
string gSitText="Teleport";
// Define channel number to listen to user commands from
integer myChannel = 123;
// No need to edit the global variables below
// Return position for tp object - no need to edit
vector gStartPos=<0,0,0>;
// Key for avatar sitting on object, if any
key gAvatarID=NULL_KEY;
// If you don't enable this the teleport object will be left at the destination.
integer gReturnToStartPos=TRUE;
// This routine do the actual transport
warpPos( vector destpos)
{ //R&D by Keknehv Psaltery, 05/25/2006
//with a little pokeing by Strife, and a bit more
//some more munging by Talarus Luan
//Final cleanup by Keknehv Psaltery
// Compute the number of jumps necessary
integer jumps = (integer)(llVecDist(destpos, llGetPos()) / 10.0) + 1;
// Try and avoid stack/heap collisions
if (jumps > 100 )
jumps = 100; // 1km should be plenty
list rules = [ PRIM_POSITION, destpos ]; //The start for the rules list
integer count = 1;
while ( ( count = count << 1 ) < jumps)
rules = (rules=[]) + rules + rules; //should tighten memory use.
llSetPrimitiveParams( rules + llList2List( rules, (count - jumps) << 1, count) );
}
default
{
state_entry()
{
// Put the teleport text in place of the Sit in the pie menu
llSetSitText(gSitText);
// Read the objects position so it can return to it after teleporting
gStartPos = llGetPos();
// Sit the avatar on the object
llSitTarget(<0,0,1>,ZERO_ROTATION);
// Define commands to listen for
llListen(myChannel,"","","");
}
on_rez(integer startup_param)
{
llResetScript();
}
listen(integer chan, string name, key id, string cmd)
{
if (cmd == "show")
{
llSetAlpha( 1, ALL_SIDES );
}
else if (cmd == "hide")
{
llSetAlpha( 0, ALL_SIDES );
}
else if (cmd == "reset")
{
llResetScript();
}
else if (cmd == "help")
{
llSay(0, "Usage:");
llSay(0, "");
llSay(0, "show Make teleporter visible");
llSay(0, "hide Make teleporter invisible");
llSay(0, "reset Resets teleporter script");
llSay(0, "help This text");
}
}
changed(integer change){
if(change & CHANGED_LINK)
{
// Find id for avatar sitting on the object
gAvatarID = llAvatarOnSitTarget();
// If someone sits on it...
if(gAvatarID != NULL_KEY)
{
// Move avatar to destination
warpPos(gTargetPos);
// Pause for 1 second
llSleep(1);
// Unsit avatar
llUnSit(gAvatarID);
// Wait 1 second more
llSleep(1);
// If teleporter should return to original position....
if (gReturnToStartPos)
{
// ... send object to its start position
warpPos(gStartPos);
}
}
}
}
}